Interactive Installation Experience

I am the lead designer of a bizarre project that has been described as "the unholy offspring of interactive theatre and video games."

Over the course of nine months I pitched the game concept, developed prototypes, and produced a professional installation piece that has been performed at multiple locations in the greater San Francisco Bay Area.

My time with Séance may be coming to an end in the near future, at which point I intend to write a comprehensive post-mortem.